A downloadable Zee


Tell me if you found bugs, ideas, changes


Bind :
WASD  /  ZQSD  /  Controller
O   : change pixel
P   : change colors and more
F11 : Fullscreen

Leaderboard :
-RomanYar         -     0:00:47:61
-Shynif            -     0:00:47:85
-Yann Roland (Belze)  - 0:00:55:78
-ノルサン(Nol-San)    -  0:01:15:99

MIND TO POST YOUR  TIME IN COMMENTS


In Build 2 :
-Wolrd 1
-World 2   (last level not 100% polished)
-Speedrun mode with time

Download

Download
ZEE2_Build_3.zip 3 MB

Comments

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Is this Windows-only?

Overall, this project is quite pleasant to play and looks very promising. I love Trix's art, and it creates great atmosphere together with the music. The gameplay is enjoyable, as the controls are surprisingly comfortable and smooth for a game of this kind. 
There are some things that require some tweaking for better experience:
- Spike hitboxes. Big spike hitboxes make it really easy to take damage in a game where you don't always have full control of the character. Also, in some narrow passages they make it almost impossible to stay undamaged. Perhaps it would be a good idea to decrease the size of their hitboxes.
- Boost orbs (or whatever they are called). I think they are an interesting mechanic, but they work a bit janky. I suggest moving the character to the center of the orb when touched, so that it boosts you in the right direction (kind of like Celeste's bubbles).
- Some passages work weird or are closed, so it is a little confusing, especially on the first playthrough (I am still confused by that passage to the right on the Screenshot 2 that loops you to the same room).

I also have a suggestion: separate checkpoints from bubbles. Having a checkpoint in every single room kind of removes the challenge. Instead, it might be a good idea to place a checkpoint every 2-4 (or more) rooms, and leave the bubbles just for the temporary safety. Also, consider making a checkpoint restore all of your health.

I hope my feedback will be helpful for you. Good luck with further development!

(P.S. My current speedrun record is 00:47:61!)

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thank you so much for you constructive comment !

i'll try to change spikes' hitbox as soon as possible, i already had a lot of comments about it.

again, thank you !

(P.S. your first of the leaderboard)

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What is there is very qualitative. Movement feels good (spikes hitbox perhaps a tiny bit too harsh). Visuals combined with music make for a very pleasing playthrough. It makes me curious about a full game if you are able to maintain that level of quality.

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J'aime bien le style graphique, c'est pixelisé juste ce qu'il faut. Les dégradés dithering sont bien choisis comme la palette des couleurs. Entant qud'ammateur de pixel art :p J'aime beaucoup.

Après difficile pour moi de juger car je ragequit très vite dans ce genre de jeu. Je suis quand même arrivé à la fin ! J'avoue ne pas être le bon public.

Le jeu m'a fait penser à la célèbre séquence des algues électriques de TMNT sur NES. C'est la partie qui faisait peur à tous les joueurs ^^

Bref continue, je trouve que ce qui est là est bien maîtrisé, plus qu'à ajouter quelques nouvelles mécaniques/ennemis histoire de renouveler le gameplay.
Après plus facile à dire qu'à faire, mais comme il y a un speedrun, si tu arrives à implémenter un Ghost de la run précédente ... ce serait cool.

En tout cas GG

(+1)

verry good game i love it <3